Popular combat video games (i.e. Counterstrike) have recently piqued interest (for young adult players, at least) in actual games of the same nature: War Games. Minus the lethal risks, of course. This gave birth to Airsoft War, or more commonly termed MilSim (Military Simulation) among participants.
There are 2 variations of this combat simulation game. The first one to actually emerge as a game is Paintball, wherein participants use compressed gas-powered "guns" with containers holding paintballs mounted where scopes would usually be in a rifle. When fired, these paintballs shatter upon contact with the target, marking a hit. Unless taken from a very close distance, hits do not hurt nor leave any lasting pain. However, protective gears are still recommended during play to avoid any untoward incidents as physical activities such as running and ducking will be involved, putting emphasis on protective eyewear to prevent any accidental hits on the eyes.
The second variation is Airsoft. Here, a more realistic game is set, with rules and guidelines strictly adhered to by players during the game. Guns used in this Milsim are replicas of real guns, often so carefully detailed that it can be mistaken for the real one so emphasis on taking great caution in carrying these replica guns in public is made to every player before purchase to avoid any brushes with the law. As much as possible, these model guns must only be openly visible at the play area and should otherwise be concealed and treated as if real. These guns are loaded with plastic BB pellets and fire either with spring mechanisms, pressurized gas or electric motors. Since ammunition will be in the form of BB pellets, a hit will be hard to recognize because there will be no marks of it. Therefore, honor is the key element in this game. Once hit, a player is to acknowledge this by any means agreed upon before play.
Since realism is the main objective in this MilSim, players often don real military outfits during play for a more realistic feel of the game, although not required. However, should a player choose to play in plain jeans and shirt, emphasis is again put on proper protective eyewear since BB pellets are very small and may easily get into the eyes by accident.
During combat simulation, there will be an objective (i.e. capturing flags, protecting bases, kill-alls, etc.) which will be decided before play, usually requiring tactical skills and team effort to achieve. Most play areas will have a ready set of rules (i.e distance of engagement, safe zones, gear requirements, casualty reporting, etc.) but will usually pertain to safety and security. Should players get more creative with play situations and come up with additional set of rules (as long as these don't violate those of the play area), it will be entirely up to them. Fighting and/or provoking one is also strictly prohibited. Players involved in a fight or the provocation of which may be expelled from the play area.
There are 2 variations of this combat simulation game. The first one to actually emerge as a game is Paintball, wherein participants use compressed gas-powered "guns" with containers holding paintballs mounted where scopes would usually be in a rifle. When fired, these paintballs shatter upon contact with the target, marking a hit. Unless taken from a very close distance, hits do not hurt nor leave any lasting pain. However, protective gears are still recommended during play to avoid any untoward incidents as physical activities such as running and ducking will be involved, putting emphasis on protective eyewear to prevent any accidental hits on the eyes.
The second variation is Airsoft. Here, a more realistic game is set, with rules and guidelines strictly adhered to by players during the game. Guns used in this Milsim are replicas of real guns, often so carefully detailed that it can be mistaken for the real one so emphasis on taking great caution in carrying these replica guns in public is made to every player before purchase to avoid any brushes with the law. As much as possible, these model guns must only be openly visible at the play area and should otherwise be concealed and treated as if real. These guns are loaded with plastic BB pellets and fire either with spring mechanisms, pressurized gas or electric motors. Since ammunition will be in the form of BB pellets, a hit will be hard to recognize because there will be no marks of it. Therefore, honor is the key element in this game. Once hit, a player is to acknowledge this by any means agreed upon before play.
Since realism is the main objective in this MilSim, players often don real military outfits during play for a more realistic feel of the game, although not required. However, should a player choose to play in plain jeans and shirt, emphasis is again put on proper protective eyewear since BB pellets are very small and may easily get into the eyes by accident.
During combat simulation, there will be an objective (i.e. capturing flags, protecting bases, kill-alls, etc.) which will be decided before play, usually requiring tactical skills and team effort to achieve. Most play areas will have a ready set of rules (i.e distance of engagement, safe zones, gear requirements, casualty reporting, etc.) but will usually pertain to safety and security. Should players get more creative with play situations and come up with additional set of rules (as long as these don't violate those of the play area), it will be entirely up to them. Fighting and/or provoking one is also strictly prohibited. Players involved in a fight or the provocation of which may be expelled from the play area.
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